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Getting this to work in Unity3D?

first post: behealed wrote: Unity3D only really supports managed dlls.... To use an unmanaged...

latest post: behealed wrote: Nope doesn't tell you. In the mean time I found some alternati...

Building this in Visual Studio 2015

first post: behealed wrote: I'm trying to build the .net 2.0 version of this source in Visual S...

latest post: behealed wrote: figured it out, see: http://stackoverflow.com/questions/34095228/gr...

Set opacity of an image and layer it on top of another one

first post: matteogazzoni8654 wrote: With ImageMagick I could do: Wm.Evaluate(ImageMagick.Channels.Opa...

latest post: dlemstra wrote: I have heard other reports about haldclut being slow. I'll take a l...

Colorspace conversions

first post: SLS8 wrote: Hi If I run the following code in IM.net 7.0.0.0017 it performs a ...

latest post: SLS8 wrote: Thanks for replying! I've tested now with GraphicsMagick.NET-1.3.19...

Adaptive threshold negative offset

first post: jasonfry89 wrote: Graphics Magick's convert command can perform local adaptive thresh...

latest post: jasonfry89 wrote: OK, thanks again.

ResolutionUnits

first post: IanSc wrote: Can you please implement ResolutionUnits in MagickImageInfo? And a...

latest post: dlemstra wrote: I added ResolutionUnits to MagickImage. The format function was not...

Visual Studio 2013

first post: IanSc wrote: How do I compile from source using VS2013 only? Steps I did: Dow...

latest post: dlemstra wrote: I manually added that. The next release of GraphicsMagick will incl...

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